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I went ahead and got a ton of other ROMs to try. If you're not, you need to use frameskipping or turn down settings (like upscaling.) You can verify by enabling the FPS display in settings, set it to "Both." If it shows less than 100%, you'll probably get audio issues because PSP games produce sound realtime - if they aren't running realtime, the audio won't be smooth either. Otherwise, you should verify you're getting 100% speed. Additionally, if your display syncs at less than 60 fps (for example, Nexus 5 has apparently a firmware bug which causes a 58 fps refresh rate), you'll need to enable auto frameskipping or you WILL get pops and clicks in games that run at 60 fps (30 fps games should be fine.) If you're using some wireless device or headset to play the audio, these usually introduce latency and cause problems. Are you using default settings? If not, try reverting to defaults. Not sure it's likely you'd run across 5 games with the same issue, since most games do not have the same pitch issues. I know this game has some pitch issues still, so if it has pops and clicks I don't notice, I'm willing to believe it. (06-09-2016 01:48 AM) Wrote: Sorry, I often miss pops and clicks unless they're pretty obvious, since I don't have spectacular hearing. Along the color and wood factory, the sloping roofs are extended to form a pathway for visitors and staff to hike up and down the building while observing the production processes inside. Inside the factories, each wing has one alternating ceiling corner lifted to create inclined roofs that allow views into the production halls as well as the forest outside. Exploring The Plus feels like moving through an archipelago of colorful islands where the experience and overview of the factory’s activities are unified. Like a flowchart, the entire interior is organized with the color of each machine overflowing to the floors. The layout enables an efficient, flexible, and transparent workflow between the manufacturing units and an intuitive visitor experience. The Plus is conceived as a radial array of four main production halls – a warehouse, color factory, wood factory, and the assembly – that connect at the center and generate the ‘plus’ shape at its intersection. Whether you prefer a solo journey or wish to bring a friend along, the camel will transport you to any building in your world. The first is the camel, a majestic creature that allows you to travel in style. If you enjoy leaving notes for friends or want to add visual flair to your builds, the best 1.20 texture packs can elevate the aesthetics of hanging signs and make them stand out.įurthermore, the Trails & Tales Update adds two magnificent new mobs that are retextured in every pack from our list. Texture packs for 1.20 enhance the appearance of these signs, giving them high-quality textures. Signs receive an update that allows them to be hung on the sides of structures or beneath blocks. Look out for packs for 1.20 that provide new designs for armor trims, enabling you to showcase your style on realms and servers. 1.20 texture packs play a vital role in enhancing and modifying these armor trims.
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Sorry you hate the mod so much, gamers should try it and make up their own minds. And there are not that many "unfinished" (your words not mine) tabs compared to how many new units there are. I only read the damn things once and it s only for the historical info not for a pretty picture. I've already seen your examples of the unit info tabs. I don't know what you're talking about on the unit cards they're fine for me. If your elite units are getting hammered it's because the AI concentrates it's fire on elite units (seems kind of smart to me). Ain't no militia units beating up elites in my game I can present evidence of my claim that guards lose to militia, and I can present evidence of totally awful unit cards/info tabs. I don't see any/much difference regarding unit experience. The unit cards are fine, I think you're talking about some of the unit info tabs. 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